After sinking many hours into Bethesda's Fallout 4, I took a stab at their Raider based on their concept I found here. I had a lot of fun experimenting with Substance Painter's powerful smart materials and generators. Highres was created in Zbrush, lowpoly was created in Zbrush/Maya, Substance Painter for textures, and I rendered in Marmoset Toolbag.
Bethesda's Fallout 4 Concept (not mine):
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