Tuesday, 19 April 2016


This is something I've been chipping away at during some free lunch hours at work.  Using my own design, I created the low and high meshes in Zbrush, textures in Substance Painter, and rendered in Marmoset.

Fan Art - Fallout 4 Raider

After sinking many hours into Bethesda's Fallout 4, I took a stab at their Raider based on their concept I found here.  I had a lot of fun experimenting with Substance Painter's powerful smart materials and generators.  Highres was created in Zbrush, lowpoly was created in Zbrush/Maya, Substance Painter for textures, and I rendered in Marmoset Toolbag.

Bethesda's Fallout 4 Concept (not mine):