This is something I've been chipping away at during some free lunch hours at work. Using my own design, I created the low and high meshes in Zbrush, textures in Substance Painter, and rendered in Marmoset.
Tuesday, 19 April 2016
After sinking many hours into Bethesda's Fallout 4, I took a stab at their Raider based on their concept I found here. I had a lot of fun experimenting with Substance Painter's powerful smart materials and generators. Highres was created in Zbrush, lowpoly was created in Zbrush/Maya, Substance Painter for textures, and I rendered in Marmoset Toolbag.
Bethesda's Fallout 4 Concept (not mine):